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Guides
This site originally began as a place for me to share information about the game. I would have just posted it all in the forums, but there's no way to post pictures and I, for one, want to see what the powers look like.
Feel free to look around and learn about the game. Read a character's story, learn how to do advanced costuming, see custom binds that take the game to a whole new level. Go wild 
Character Guides
Each main character in the comic has their own guide. Click their picture to read all about their story, their powers, builds, and combos.
I made Jordan because someone swore that a D3 is the most fun character to play in the game. At first, I didn't think so, but it wasn't long until I began to see the challenge and uniqueness of the Dark/dark/dark defender. After all, Dark is unique to Defenders while most other powersets are shared.
The neat thing about a D3 is that they have some of the most powerful moves in the game as long as you can deal with their nature of needing a target to "feed" off of. Better yet, if you have played a Warshade, playing a D3 comes natural and vice-versa.
I think the concept for Shazel came purely from wanting to build a Fire/Fire blaster (which is the purest damage dealer in the game). I'm big on concept characters so I made her as fiery looking and fire based as I could. The costume sealed the deal and I started playing my first Blaster ever.
It really was kind of a relief to be able to play on a team and not worry about watching other people's life points and buffs and debuffs etc, etc. A Fire Blaster's job is pretty much just to damage everything and do it in a spectacular way (and she does).

Gale was designed with a concept in mind. I've always loved the Storm Summoning powerset and Sonic seemed like a good combo. With the name Screaming Gale, it was perfect.
Her builds are based around her idea in that there are some powers many might skip just because they're hard to play or unpopular (gale for example), but I'm taking powers for fun here. She's got all kinds of Knockback and choas-inducing powers. Sure it makes her more challenging to play, but then again, you can do things many people wouldn't expect (not to mention you're a maverick in the Repec trials.
Other Guides
Of course, you didn't expect that to be all I had here did you? Here are some of my other guides to various aspects of the game including one or two characters that aren't in the comic (yet).
City of Heroes was my First MMO and I learned a lot, not just about CoX, but about playing MMO's in general.
Read my guide to casual gaming for my perspective on how to fit this kind of game into a busy lifestyle and how to get the most out of your time when playing.
The core of CoX is your hero/villian. If you use the random character generator and arbitrarily pick some powers, do no customization of any kind, you just aren't going to have fun!
Not only will I give you extensive information on how to build an awesome character, but how to bring their powers, their story, and even the costumes themselves into the game in a way that makes the game experience completely different with each character you play.
Invention Origin Enhancements along with the market that runs them has definitely changed the way we play the game. It also allows for different style of play and more character customization (which is definitely a good thing).
However, it messes up the way CoX guides have been created since Issue 6. Read my guide to see how they affect the game and how they've affected this site.
This is some basic gameplay advice based on my experiences in the game. Part of this is simple "how to play" stuff, but most of it is about getting the most out of your time in the game. Also be sure to check out my guide to sneaking and the Binds guide for some great tips on playing the game in more advanced ways.
Because Power Pools are commonly available Powersets to all characters (even Villians), I put together a separate guide for just them. Along with pictures and descriptions, I give relative strengths and weaknesses of each.
If you're like me and like to make concept characters, you may find a pool power that most people ignore that would be perfect for your new character.
Kheldians are the special character type you can only play after getting at least one of your Heroes to level 50. They have some unique properties and can be some of the most fun and versatile heroes you'll ever play.
Their defining characteristic is the ability to form shift into a flying blaster or a ground-based tanker-thing. But the best trait of all is that they have a travel power from level 1! However, there are some unique challenges (read: void) that you'll need to know how to deal with.
Yin is my dark Kheldian and works very much like a really tough Dark Defender (yeah!). She was a natural move for me after getting Jordan to 50 and I really have a lot of fun playing her. Like with Jordan, I wanted to play the Warshade first because it's more original and less often played.
I knew that with time, I'd be able to find the unique properties that others may not have seen and I wasn't dissapointed.
Yang is the light Kheldian and has the property of being a straight-forward character to play. She's like a mix of a scrapper and a blaster so she's both tough and powerful. Oddly, I found that less interesting than most of my other characters, but I've faithfully powered her up as well just to be able to balance out the guides and try everything
A few bits that didn't make it into guides
Invention Origin Enhancing
Glossary
About Archetypes
All About Origins
Personal SuperGroup











