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Origin

There are five origins in the game each of which describes a different way that your hero gained their powers. Information about the significance of origin selection is very hard to find so here's a nice consolidated explanation:

The origins are:

Natural Origin Natural

A natural hero is either highly trained or is a member of an elite group or alien race where all of their kind have this type of power.

Temp power - Throwing Knife. Does a small amount of damage plus DoT.

Early enemy - Council. Escpecially at low levels, council are a simple type of enemy to fight. They are good for beginners to face off against, but might not be as fun to fight as some of the other groups.

Science Origin Science

A science experiment or accident caused the manifestation of powers. If you get creative, this one can work well. For example, I had one hero who was a robot, but rather than Technology, I said he was Science because he was actually a human who's persona was transferred to the robot during a laboratory "accident" which was actually a failed assasination attempt.

Temp power - Tranquilizer Dart. Minor damage plus sleep.

Early enemy - Vhazolik. This enemy type can be very tough for Squishies so you might want to choose something else to avoid missions with them.

Magic Origin Magic

The magic of this hero can come from within, from training, or fromm a powerful artifact, but either way they have tapped into the forces of the universe and learned to control it. This is one of my favorite types only because I like writing the back-stories of magic heroes.

Note that in later levels, the enemies that drop SO enhancements are CoT and Carnies. Carnies are very tough on squishies and CoT are the #1 hated enemy in the game because of status effects like holds, sleeps, slows, reduced accuracy and such.

Since my first magic character was a Regen scrapper, I didn't have any problem with these groups. This is because scrappers are tough enough for carnies and the Regen powerset has a power that makes you all but immune to all knockbacks and status effects.

Temp power - Apprentice Charm. Minor damage and lowers RES.

Early enemy - Hellions. Basically just a street gang. The toughest thing you'll fight at low levels is a fire user or two, but they're basically just a knives and guns type of crowd. The biggest advantage to fighting them early is they're EVERYWHERE in Galaxy City and Atlas Park so Hunting missions will be easy since they're not hard to find.

Mutation Origin Mutation

This hero was born with a mutation that makes them different from the others around them. For reference, all X-Men are mutant heroes.

Temp power - Mutagen. Does minor damage, reduces damage potential of the enemy and has a slight chance to choke the enemy for a few seconds.

Early enemy - Skulls. Another gang that won't give you much trouble. The toughest early enemies are "Bone Daddies" who have basic darkness attacks.

Technology Origin Technology

Again, not super, but has super gadgets. They could be the brilliant person who created the technology or they could have recieved the tech from somewhere else.

Temp power - Taser Dart. Minor damage and chance to hold the enemy temporarily.

Early enemy - Clockwork. They are fun to fight because they're the most interesting of the early enemies, but they can be harder to find for Hunting missions. They do have some status effects so they'll be harder than Council, Hellions, or Skulls.

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