Special Topic - Costume Alternation
Also known as the method for having the most fun with your character in the game
Something I don't really see people do much in game (but they should) is have costumes match the situation or to enhance game play. If you don't know what I'm talking about or don't really know how to do it, keep reading!
Powering Up
Take the two costumes for fire and ice from the previous page. Imagine that you're running around in your "conservative" costume, but when you hit your battle cry, you set your costume to change to mega mode.My normal way of doing this is to attach it to my "Ready" bind (which is F7 by default). Because it's confusing to teammates when you use non-standard words, I have it say "Ready" in team chat, and something custom in local just for fun. Here's a sample bind:
When the battle is over or there's a lull, reset yourself to the "calm" state with another bind:
Here are some more examples:
On the left you see a Blaster with Fire Blast and Energy Manipulation. As a Blapper, he has a costume for "Rest mode", for "Melee Mode" (thus the heavy armor), and one for "Fire Blast Mode" (Red energy barely contained by the steel harness, oh yeah!).
The second is my Stalker running around in her hooded disguise until it's time to do battle and she throws them off (too bad there's not an Emote for that).
Switching from Normal to Super
Here's a sample where a male character is first in his "Mild mannered alter-ego" costume. But when the battle begins, he switches to his other costume. Remember, the only things you can't change are height and body type (male, female, or huge). Go crazy
Here you have mister normal. Sure he's got pointy ears, but that's no reason to worry right? But then, Eek! What's that thing!?
Believe it or not, the two characters are identical other than costume. I used the leg length and physique sliders to make them appear as different as possible in size and mass. You may not be able to switch sex, or from normal to huge body types, but you can really get creative by altering head and body sliders to make your forms seem like totally different characters.
Full Theme Swapping
Making several costumes is fun, but for the maximum experience, change the "mood" by altering the text, colors, and emotes on your standard controls. Here's a little of what I mean. First, take this set of five costumes for Jordan.
To brag slightly, I really like my costume scheme. You have red, green, and blue (the primary colors of light) along with black and white. Each costume has a theme attached (which is where we get into the meat of this).
Classic Jordan
This was designed to be both feminine and not at the same time. Jordan in this mode is her normal self with roughly the same attitude and temperament you see in the comics.
Casual Jordan
This is Jordan's second costume which has also been untouched since it was created. The main goal was to make it green, but it also became sort of an "opposite" costume in that the parts that are covered and not switch from her normal outfit.
Attitudanaly (not a real word), casual Jordan is a little more relaxed and playful.
Battle Jordan
When the "Good vs Evil" edition came out, it seems like everyone in the world was wearing these costume pieces, but what can I say, I really like them. I knew I was going to have a blue outfit (to complete the color theme) so the Justice Armor worked perfectly.
In the end, the outfit looks more like light armor, but definitely tougher than the standard outfits. In this mode, Jordan is a little more calculated and reserved, but very focused and commanding. There are times when Jordan is team leader that this costume might pop out.
Dark Jordan
The story element behind this is that at certain times, the dark powers overwhelm her and she changes into a darker personality. Because of the darkness seeping from her, her clothes become ragged and torn and her hands and feet become covered in inky tar.
Personality-wise, she becomes moody, depressed and… well… dark.
Light Jordan
This is the second costume that I actually use an aura for, though the glow is much brighter than it should be… I'll have to fix that next time.
Anyway, this is her light aspect and you'll see that reflected in her speech and style. She floats like an angel while raining thunderous justice upon the enemy. She's calm, cool, and kind, but don't take that to mean that she's weak.
All With One Button
You already know that you can change costume with a single bind ("/bind somebutton cc 0" etc.), but what about the rest? Here is my bind script for the Classic and Dark Jordans:
/bind 1 "cc 1$$local <color #000000><bgcolor #919191>The Darkness! AAAH!$$bind_load_file c:\binds\dark_jordan.txt"
And here's how it works:
- /bind 0 - Sets the 0 number key to perform the next commands. I.E., press 0 to do the next few things. local <color #8E1818><bgcolor #192331>Classic Jordan! - Says "Classic Jordan!" locally using a red text color and an darkish blue for a background (same colors as her costume).
- bind_load_file c:\binds\red_jordan.txt - This loads replacement binds for my common keys. For this to work, you have to have a "binds" folder on your C drive with the named file in it (in this case "red_jordan.txt" though you can call it anything you want as long as you change the bind accordingly).
And here's the file it loads. Copy it exactly into a text file and change the relevant text and colors to match for it to work for you.
Note that the file doesn't include any "/bind" commands because bind files don't need them.
jordan_red.txt
ENTER "afk Deeply Contemplating…$$startchat"
F5 "team <color #8E1818><bgcolor #192331>Welcome!$$em welcome"
F6 "local <color white><bgcolor #C4BC2A>GRATZ! $$ emote clap"
F7 "local <color #8E1818><bgcolor #192331>I am prepared!$$em nod$$Team <color #192331><bgcolor #192331>READY!"
F8 "team <color #8E1818><bgcolor #192331>Hmm. It's a $target"
F12 "team <color #8E1818><bgcolor #192331>$target! I'm opening a portal through the darkness!$$powexec_name recall friend"
Here's what each one does:
dark_jordan.txt
ENTER "afk The dark voices speak…$$startchat"
F5 "team <color #000000><bgcolor #919191>Welcome!$$em welcome"
F6 "local <color white><bgcolor #C4BC2A>GRATZ! $$ emote clap"
F7 "local <color #000000><bgcolor #919191>I must purge the darkness!$$em frustrated$$Team <color #919191><bgcolor #919191>READY!"
F8 "team <color #000000><bgcolor #919191>$target, I will take you to the darkness with me!"
F12 "team <color #000000><bgcolor #919191>$target! Prepare to be ripped through the nether realm!$$powexec_name recall friend"
Wrap Up
As of Issue 9, you can have a total of five separate costumes per character. Using the techniques I described and these costume slots, you can create a whole new level of character customization.















Ping/Trackbacks
May 29th, 2007 at 5:07 pm
Now this is an Extremely useful guide. Thank you so much for this one. I have some tweaking to do on my new NRG/NRG blaster.
He’s soo much fun, I forget about my scrapper sometimes (didn’t think that was possible).
Once again, unparalleled work!!
May 29th, 2007 at 6:34 pm
Thanks! The funny thing is, I’ve only done this with one of my characters so far. I only recently thought of it so when my account is active again, I’ll have a lot of work to do
October 27th, 2007 at 3:47 am
I tried your costume bind (/bind f7 local “It’s time for a barbecue”$$cc 1$$team Ready!) and it did not work for me - not even in team mode. The costume would not change.n The only thing that came up was the quote, but that was it, sadly. Any tips on what I may have done wrong?
October 28th, 2007 at 12:42 am
Try it without the quotation marks. If that doesn’t work, put the costume change first followed by the text. Let me know what happens.