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Gale’s Sample Builds
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NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Level 1 to 24

01: ShriekCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03City of Heroes: damage enhancement13

01: O2 BoostCity of Heroes: heal enhancement01City of Heroes: heal enhancement03

02: ScreamCity of Heroes: accuracy enhancement02City of Heroes: damage enhancement05City of Heroes: damage enhancement13

04: HowlCity of Heroes: accuracy enhancement04City of Heroes: damage enhancement05City of Heroes: damage enhancement07City of Heroes: damage enhancement07

06: Steamy MistCity of Heroes: end_reduce enhancement06City of Heroes: def_buff enhancement09City of Heroes: def_buff enhancement15City of Heroes: def_buff enhancement21City of Heroes: resistance enhancement23City of Heroes: resistance enhancement23

08: Freezing RainCity of Heroes: end_reduce enhancement08City of Heroes: slow enhancement09City of Heroes: slow enhancement15

10: HastenCity of Heroes: recharge enhancement10City of Heroes: recharge enhancement11City of Heroes: recharge enhancement11

12: Recall FriendCity of Heroes: interrupt enhancement12

14: Super SpeedCity of Heroes: run enhancement14

16: Snow StormCity of Heroes: end_reduce enhancement16City of Heroes: slow enhancement17City of Heroes: slow enhancement17

18: HurricaneCity of Heroes: end_reduce enhancement18City of Heroes: acc_debuff enhancement19City of Heroes: acc_debuff enhancement19

20: GaleCity of Heroes: accuracy enhancement20City of Heroes: accuracy enhancement21

22: ShockwaveCity of Heroes: accuracy enhancement22

24: Thunder ClapCity of Heroes: accuracy enhancement24)

Most of this build is designed around the Sneak and TP combo. I offer only this as a means of justification:

With this build by level 14 (in time for the lowest level (and most annoying TF), Synapse. Being able to skip to the end of a mission and Teleport your teammates to you saves a TON of time.

The powers after level 14 are centered on preparing for the Repec Trial. You already have decent attacks and your Sneak/TP combo, now you're going for debuffs and control powers. These will make the Trial a snap because the enemies won't be able to stay near the reactor. No one plays keep-away like a Stormie

Play Tips

Fighting an AV with Gale
Fighting an AV with Gale

Combos

This combo will work very well for locking down very large groups of enemies even when soloing. In the Terra Volta reactor, you will make the whole thing faster and smoother. This will only work in rooms or where there's a corner, wall, or obstruction that you can push them to.

  1. Sneak into the middle of the group. Use Thunder Clap to stun them.
  2. Back up and use Shockwave to push them to the nearest corner. Use Gale if you missed any.
  3. Turn on Hurricane. This should push any you still missed away towards the group you just bunched up and keep any that were fast in getting up from coming back at you.
  4. Use Freezing Rain. The enemies that have just gotten up will be further slowed and many will fall down.
  5. Start attacking. Use Gale and Shockwave as needed to keep them on their backs. Reapply Freezing Rain as needed.

Note that you don't use Snow Storm for this combo because it's not really necessary and it uses a lot of endurance.

An alternate version of this combo would be for cases where you are in a wide-open area so Gale and Shockwave will work against you by spreading them out.

  1. Sneak into the middle of the group. Use Thunder Clap to stun them.
  2. Target the toughest enemy and use Snow Storm.
  3. Use Freezing Rain. This will further slow them and cause some to fall down preventing escape.
  4. Turn on Hurricane. Run around the room trying to push any that weren't in the rain into the rain and prevent escape. If you have a good handle on the range of Gale and Shockwave, you can use these powers to knock runners back into the crowd.
  5. Start attacking. Reapply Freezing Rain as needed.

Builds 1 to 50

01: ShriekCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03City of Heroes: damage enhancement13City of Heroes: damage enhancement43

01: O2 BoostCity of Heroes: heal enhancement01City of Heroes: heal enhancement03

02: ScreamCity of Heroes: accuracy enhancement02City of Heroes: damage enhancement05City of Heroes: damage enhancement13City of Heroes: damage enhancement43

04: Snow StormCity of Heroes: end_reduce enhancement04City of Heroes: slow enhancement05City of Heroes: slow enhancement07City of Heroes: slow enhancement07

06: Steamy MistCity of Heroes: end_reduce enhancement06City of Heroes: def_buff enhancement09City of Heroes: def_buff enhancement15City of Heroes: def_buff enhancement21City of Heroes: resistance enhancement23City of Heroes: resistance enhancement23

08: Freezing RainCity of Heroes: end_reduce enhancement08City of Heroes: slow enhancement09City of Heroes: slow enhancement15City of Heroes: def_debuff enhancement36City of Heroes: def_debuff enhancement37City of Heroes: def_debuff enhancement37

10: HastenCity of Heroes: recharge enhancement10City of Heroes: recharge enhancement11City of Heroes: recharge enhancement11

12: Recall FriendCity of Heroes: interrupt enhancement12

14: Super SpeedCity of Heroes: run enhancement14

16: ShoutCity of Heroes: accuracy enhancement16City of Heroes: damage enhancement17City of Heroes: damage enhancement17City of Heroes: damage enhancement25

18: HurricaneCity of Heroes: end_reduce enhancement18City of Heroes: acc_debuff enhancement19City of Heroes: acc_debuff enhancement19City of Heroes: acc_debuff enhancement37City of Heroes: end_reduce enhancement46

20: GaleCity of Heroes: accuracy enhancement20City of Heroes: accuracy enhancement21

22: ShockwaveCity of Heroes: accuracy enhancement22City of Heroes: accuracy enhancement25

24: Thunder ClapCity of Heroes: accuracy enhancement24City of Heroes: accuracy enhancement27City of Heroes: disorient enhancement36City of Heroes: disorient enhancement40City of Heroes: disorient enhancement43

26: TornadoCity of Heroes: recharge enhancement26City of Heroes: recharge enhancement27City of Heroes: damage enhancement29City of Heroes: damage enhancement29City of Heroes: damage enhancement31City of Heroes: def_debuff enhancement31

28: AmplifyCity of Heroes: recharge enhancement28City of Heroes: recharge enhancement46

30: HowlCity of Heroes: accuracy enhancement30City of Heroes: damage enhancement31City of Heroes: damage enhancement34City of Heroes: damage enhancement36

32: Lightning StormCity of Heroes: accuracy enhancement32City of Heroes: recharge enhancement33City of Heroes: recharge enhancement33City of Heroes: recharge enhancement33City of Heroes: damage enhancement34City of Heroes: damage enhancement34

35: WhirlwindCity of Heroes: end_reduce enhancement35City of Heroes: end_reduce enhancement46

38: Dreadful WailCity of Heroes: recharge enhancement38City of Heroes: recharge enhancement39City of Heroes: recharge enhancement39City of Heroes: damage enhancement39City of Heroes: damage enhancement40City of Heroes: damage enhancement40

41: Thunder StrikeCity of Heroes: accuracy enhancement41City of Heroes: damage enhancement42City of Heroes: damage enhancement42City of Heroes: damage enhancement42

44: Charged ArmorCity of Heroes: end_reduce enhancement44City of Heroes: resistance enhancement45City of Heroes: resistance enhancement45City of Heroes: resistance enhancement45

47: Power SinkCity of Heroes: accuracy enhancement47City of Heroes: end_reduce enhancement48City of Heroes: recharge enhancement48City of Heroes: recharge enhancement48City of Heroes: recharge enhancement50

49: HoverCity of Heroes: fly enhancement49City of Heroes: fly enhancement50City of Heroes: fly enhancement50

This is theoretical since I'm only at about level 30 with Gale so far, but I'm going to try to make it without Stamina. There are just far too many powers I want for this concept to worry about the Fitness pools so I'll have to make do even if I need extra endurance reduction enhancements in most of the powers. The useful thing about Defenders is that when playing in teams, you can easily back off of attacks and save a lot of endurance. With two pets to do damage for you, you'll still do fine even when soloing.

Most of this build should not be surprising as far as how it's slotted though you may be wondering why I took whirlwind and hover. Well, Whirlwind is another knockback power that almost never gets used. For the challenge and the concept, I'll take it! Just think about spinning around, you and your Tornado (what a pair!). As for Hover, I need something to handle the vertical travel problem with Super Speed and by the time I hit level 50, those temporary powers might have run out. Besides, if I ever decide to Badge hunt after hitting 50 (right now Gale is not a big badge collector), a flight power is very helpful (and essential in some cases).

It may be true that this is primarily a concept character, but this build has a lot of control, attacks, and decent defensive powers. I look forward to seeing how she handles solo play and PvP at the late levels.

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