Jordan Yen - Welcome to Jordan's Town
Storm/Sonic Defender Powers
  Home Comics Free Trial Support Jordan's Town  

About Defender Powers

Making it easy to take out red level enemies. That's a defender.
Making it easy to take out red level enemies. That's a defender.

Your primary powers are your main Buff/Debuff and control powers. Your secondary is generally ranged attacks (many of these powersets are shared with Blasters, but are less powerful versions). You can afford to be a little more reckless than Blasters, but battles can take a lot longer due to your lower damage potential.

In most cases, you are best paired with high-damage dealers such as Blasters, Tanks, Scrappers, or Kheldians. Storm especially is good with Blasters because you can keep them out of melee range with your various movement powers. This tends to tick them off less than Scrappers or Tanks who want to stay up close to do their thing.

Power Pool Recommendations

Read my Power Pools Guide for general information on the pools, but the following are Storm/Sonic Defender specific issues with power pools.

Remember my Advanced Travel Tips for avoiding travel powers until later levels allowing you to get more regular powers first.

Inherent Powers

For many of my builds, I leave these unslotted. That's mostly because each power becomes useless over time. In this case, brawl is meaningless after a few levels because you'll use much better ranged attacks instead. Sprint is unecessary after you get real (or temporary) travel powers so there's no point in taking the endurance drain to leave it on. Rest is useful until you get Health and Stamina and sometimes later too, but that's a judgement call based on experience. I find that I don't need it enough to slot it so I leave it unslotted too.

01: BrawlCity of Heroes: empty enhancement01

01: SprintCity of Heroes: empty enhancement01

02: RestCity of Heroes: empty enhancement02

As for your Archetype power, Defenders get Vigilance. With Vigilance, your powers cost less endurance as your teammates lose life. This is useful because you can have a lot of teammates and any one of them that's skirting death will give you the bonus (theoretically). The idea is that in a pinch, you can go crazy launching powers to try and save your team.

Leave a Comment

Powered by WordPress