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Gale’s Sonic Blast Guide
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NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Sonic Blast

Sonic involves a lot of noise which some people find annoying, but I'm much happier with it because it's a themed character (Gale is supposed to be noisy). Anyway, sonic's secondary effect is lowered damage resistance. This helps you and your team by making the enemies easier to hit.

Some power combinations really don't work conceptually, but Storm (my primary) works with anything. Psychic Storm, yeah, I can see that. Radiation Storm? Dark Storm? Yup. It's all good. Mostly I chose sonic because it's a set that I wanted to try, but didn't think fit well with most of the other primaries. A raging noisy storm made perfect sense and thus, Screaming Gale.

Note that all power calculations have been normalized versus brawl

Therefore, if a power is listed as being 200% the power of brawl and your brawl does 50 damage, then the power will do 100 to the same target. All powers on this page were tested against the exact same level of enemy and were unenhanced at the time.

Shriek

Score4 of 5

Shriek - Your low damage attack
Shriek - Your low damage attack

A basic low power attack It's nice that it has a secondary effect of lowering damage resistance because that means that the longer you fight, the more you hit your target. Actually… I don't know if the effect stacks… I need to test that.

Minimum SlottingCity of Heroes: accuracy enhancement

Unslotted Strength300% of Brawl

For damage dealers with main attacks, the normal slotting is always one accuracy and three damage. For your defender, you can't do strong damage no matter what so save enhancments for other powers. If you find you have room, it never hurts to buff up your damage potential a bit.

Either way, make sure you always slot accuracy in your attacks. They're pretty pointless if they miss.

While in groups where the Aggro is under control, make sure to hit each enemy one after the other (instead of trying to drop the same enemy over and over). By doing this, you are spreading out the damage resistnace effect.

Scream

Score4 of 5

Scream - More powerful... Not much else to say
Scream - More powerful... Not much else to say

Looks a lot like Shriek, but they used a different sound effect for it. As with all damage sets, the second attack does more damage than the first, but it works basically the same way.

Minimum SlottingCity of Heroes: accuracy enhancement

Unslotted Strength389% of Brawl

Howl

Score4 of 5

Howl - An AoE power. Yeah!
Howl - An AoE power. Yeah!

Aren't AoE powers fun? You burst forth a cone shaped blast of sonic nastiness. It does pretty decent damage so I'd slot this attack for damage before Shriek and Scream. The major difference is that Howl doesn't drop damage resistance (which is a darned shame and why I didn't give it a 5 out of 5).

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

Unslotted Strength289% of Brawl

It's not too strong and it uses a decent chunk of endurance so try to save it for at least two enemies at a time.

Shockwave

Score5 of 5

Shockwave - Does damage and knockback
Shockwave - Does damage and knockback

If you took Storm Summoning as your primary like I did, you may find this unnecessary because of Gale. It's quite the opposite though. This power actually does decent damage so if you had to choose, this would be the one to take instead of Gale. However, because of my concept, I took both. If you're going to have all the knockback and positioning powers anyway, might as well have a backup in case Gale misses.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

Unslotted Strength232% of Brawl

It's kind of neat to be able to start a battle by knocking everything into a corner while doing nearly as much damage as your first level attack. Best of all, enemies affected by Shockwave can't Alpha Strike you.

Shout

Score4 of 5

Shout - This is a pretty strong attack for a Defender
Shout - This is a pretty strong attack for a Defender

It's no different than Shriek or Scream, just more powerful. Note that it is a little shorter range though.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

Unslotted Strength763% of Brawl

At this level of power, you should slot it to the max. It's well worth it.

Amplify

Score5 of 5

Amplify - Boosts accuracy and power
Amplify - Boosts accuracy and power

The description says it "greatly" increases accuracy and "slightly" improves damage potential for a short time. In tests, it was a little more than 1.5 times normal attack power.

Minimum SlottingCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement

Damage Boost153% of Brawl

As a Defender, you're not going to use this power to the same level as a Blaster would, but it does have it's uses. Last I checked, your pets get the bonus to accuracy and damage so if you use Amplify before summoning them, you give them at least those bonuses and might have time to launch a few attacks too.

The best use for this power is for making your Gale and Shockwave hit pretty much anything. By clicking Amplify before starting your battle, you're just not going to miss any of the enemies and positioning them will be much easier.

Siren's Song

Score? of 5

Siren's Song - Puts them to sleep
Siren's Song - Puts them to sleep

Sleep powers are very unsexy because the enemies pop right out of it the second you hit them with something. While this can avoid an Alpha Strike, you can already do that by using a pet as a decoy (and you have two of those if you took Storm Summoning as your primary) or using either of your knockback powers (Gale and Shockwave).

Some less useful ways to use this power is to put a group to sleep so you and your whole team can sneak past them (kind of pointless if you use the Sneak and TP combo I recommended) or to put an entire group to sleep while your whole team uses only single target attacks to take out a particular problem enemy (like an AV).

More likely, you could put down a couple of snipers or a second group that's attack your team or use it to make a hasty retreat when you find yourself in trouble. It may also be useful when soloing since your attacks are mostly single target anyway so the scenario I described above with your team that wasn't that good would be ok for you alone.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

Unslotted StrengthUntested.. I'll get it the next time

If you're going to take it, make sure it doesn't miss. If you only care about putting some enemies to sleep and not others to cut down crowd size, one accuracy enhancement might be enough.

Note that I think Thunderclap from the Storm Summoning set is a better power because it causes stun instead. If I get the chance, I'll test this more thoroughly.

Screech

Score? of 5

Screech - How many different ways can they come up with to say ''Scream''?
Screech - How many different ways can they come up with to say ''Scream''?

A single target disorient. Hmm. If you are dead set on playing PvP, this could be useful to you, but in the real game, I'm thinking it's kind of redundant with the superior Thunder Clap power from your primary.

Minimum SlottingCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

If you're going to take it, make sure it doesn't miss.

Dreadful Wail

Score? of 5

Dreadful Wail - Defender Nova - Mua ha ha ha!
Dreadful Wail - Defender Nova - Mua ha ha ha!

I never got high enough level to play with this Nova, but I bet it's awesome.

Minimum SlottingCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement

Unslotted StrengthUnknown…

In theory, Nova powers don't miss. If you find that it does, replace one of the recharges with accuracy.

Summary

For defender secondaries, Sonic is not bad. Having played a D3 Defender, I could keep the enemies from hitting me, but damaging them was much tougher. With powers that not only do a really good amount of damage, but also reduce their resistance to further damage as a secondary effect, I can actually dish it out pretty well for once.

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