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How IOs Affect CoX Guides
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How This Site Adjusts for IOs

It used to be that you could fill all six slots with damage enhancements and do some screaming damage. Then came the dreaded ED and the wailing and gnashing of teeth. After that point, any more than three SOs were pointless because you'd only get about 5% bonus for each additional SO of the same type.

Me personally, I liked ED because it forced me to actually get more creative with my slotting, but don't tell anyone…

After that, all guides that had six-slot recommendations had to change to accommodate a maximum of three of any kind of enhancement. Well, now it's happening again, only worse. Because IOs are so variable by level and with all their bonuses and such, it's become almost impossible to recommend specific slotting for powers.

To solve this problem, where I used to do this:

Slotting PriorityCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancementCity of Heroes: heal enhancement

Now I'll do this:

Slotting PriorityCity of Heroes: accuracy enhancement > City of Heroes: heal enhancement > City of Heroes: acc_debuff enhancement > City of Heroes: end_reduce enhancement = City of Heroes: recharge enhancement | City of Heroes: range enhancement

How to Read My Slotting Recommendations

Before, it was pretty easy. You put three slots in the power with two for accuracy and one for heal no matter what level you were, that was the ratio you'd want.

But now that you have a bunch of IOs with combo enhancements, how could I possibly represent a recommended slotting? I toyed with a few ideas, but eventually came up with the idea you see here.

Example:


Slotting PriorityCity of Heroes: recharge enhancement > City of Heroes: disorient enhancement = City of Heroes: slow enhancement | City of Heroes: end_reduce enhancementCity of Heroes: range enhancementCity of Heroes: damage enhancement






City of Heroes: recharge enhancementThe major drawback to this power is that it takes 3 minutes to recharge. Fully slot recharge reduction or at least give it as much as you can. My minimum is 80% and that's only because I have set bonuses and hasten too. At max recharge, you'll get to use it every 90 seconds.
City of Heroes: disorient enhancementThe default disorient duration is very short. Since this is one of the major bonuses to this power, extend it as much as you have the slots for. 40% minimum.
City of Heroes: slow enhancementYou've already got Tar Patch for slow, but it's still very useful for when the enemy breaks out of your disorient instantly (or just really fast). The slow effect will give you a few extra moments to launch your other control powers which have longer activations.
City of Heroes: end_reduce enhancementCity of Heroes: range enhancementCity of Heroes: damage enhancementThese ~can~ be useful, but your focus is on the other three. Take a bonus to these if you get one accidentally, but don't go out of your way.

Now I'll list all aspects of the power you can enhance in descending order of priority. What this means is that when you are slotting it, accuracy has the highest priority followed by heal, followed by Accuracy Debuff. I think End Reduction and Recharge Reduction are equally important with Increased Range having no use at all. Easy right?

So the end result is that when you get a chance to enhance this power and you're calculating the percentages that your enhancements would give you (no matter what type they are), you would have accuracy be your highest percentage followed by heal etc. The table will give you much more detail and percentage suggestions.

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