Jordan Yen - Welcome to Jordan's Town
Jordan’s Builds
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NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

BUILD AND PLAY SAMPLES

Note that in every build, this is my slotting for the three default powers. As a defender, you won't be close enough to brawl except possible in some situations in the early levels. Either way don't bother with brawl. Sprint takes endurance and offers speed that just isn't needed at later levels. Early on, go ahead and slot run, but after a while, you're safe to leave it empty. You will use Rest less and less through the levels so eventually, it's fine to leave it unslotted.

01: BrawlCity of Heroes: empty enhancement01

01: SprintCity of Heroes: empty enhancement01

02: RestCity of Heroes: empty enhancement02

Levels 1-14

Though I knew I would need Stamina eventually, I prefer to take all attack and useable powers right away since the first 24 levels go so fast. Just plow through them to get a good balance of attacking and Debuffing powers in time for your first TF at level 14.

You COULD do the TF at level 10, but you will have a much better time if you wait until level 14 so you have the full Sneak and TP combo. Not to mention having a strong Travel Power.

01: Dark BlastCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03

01: Twilight GraspCity of Heroes: accuracy enhancement01

02: GloomCity of Heroes: accuracy enhancement02City of Heroes: damage enhancement03

04: Tar PatchCity of Heroes: recharge enhancement04City of Heroes: slow enhancement05City of Heroes: slow enhancement05

06: MoonbeamCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement07City of Heroes: damage enhancement07City of Heroes: damage enhancement11City of Heroes: interrupt enhancement11

08: Shadow FallCity of Heroes: end_reduce enhancement08City of Heroes: resistance enhancement09City of Heroes: resistance enhancement09

10: Recall FriendCity of Heroes: interrupt enhancement10

12: HastenCity of Heroes: recharge enhancement12City of Heroes: recharge enhancement13City of Heroes: recharge enhancement13

14: Super SpeedCity of Heroes: run enhancement14

At this point, you have good attack power, the almighty Tar Patch with slow enhancers (this will change the face of battles in your favor alone), and the full Sneak and TP combo so you can sneak to the end of missions (for faster mission and TF completion).

Play tips

Levels 1-24

01: Dark BlastCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03City of Heroes: damage enhancement15

01: Twilight GraspCity of Heroes: accuracy enhancement01

02: GloomCity of Heroes: accuracy enhancement02City of Heroes: damage enhancement03City of Heroes: damage enhancement15

04: Tar PatchCity of Heroes: recharge enhancement04City of Heroes: slow enhancement05City of Heroes: slow enhancement05

06: MoonbeamCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement07City of Heroes: damage enhancement07City of Heroes: damage enhancement11City of Heroes: interrupt enhancement11

08: Shadow FallCity of Heroes: end_reduce enhancement08City of Heroes: resistance enhancement09City of Heroes: resistance enhancement09

10: Recall FriendCity of Heroes: interrupt enhancement10

12: HastenCity of Heroes: recharge enhancement12City of Heroes: recharge enhancement13City of Heroes: recharge enhancement13

14: Super SpeedCity of Heroes: run enhancement14

16: Darkest NightCity of Heroes: end_reduce enhancement16City of Heroes: acc_debuff enhancement17City of Heroes: acc_debuff enhancement17

18: Howling TwilightCity of Heroes: recharge enhancement18City of Heroes: recharge enhancement19City of Heroes: recharge enhancement19

20: Tenebrous TentaclesCity of Heroes: accuracy enhancement20City of Heroes: damage enhancement21City of Heroes: damage enhancement21

22: Night FallCity of Heroes: accuracy enhancement22City of Heroes: damage enhancement23City of Heroes: damage enhancement23

24: SwiftCity of Heroes: run enhancement24

Issue 8 update! Be sure to go through the newly designed Faultline story arcs. Not only are there a lot of Arch-Villains, but one of the missions here gives you access to SOs by level 20!

If you do all the TFs available (Synapse, Sister Psyche, Positron, and Moonfire) you will reach level 24 quite quickly. It is at this level that you can earn your first Repec and where I recommend going back to do the low level Safeguard missions if you haven't already. This is because you may get stuck sometimes with Super Speed, but you can get out with a little effort in most zones. This is not true with Terra Volta (the location of the final mission in the Repec Trial). You will need some kind of power (like the Safeguard powers, or the Jump Jet Pack) by then for sure unless one of your team mates happens to have Recall Friend and can drag you to the reactor.

Play tips

Level 1-50

01: Dark BlastCity of Heroes: accuracy enhancement01City of Heroes: damage enhancement03City of Heroes: damage enhancement13City of Heroes: damage enhancement17

01: Twilight GraspCity of Heroes: accuracy enhancement01City of Heroes: accuracy enhancement05City of Heroes: heal enhancement13

02: Tar PatchCity of Heroes: recharge enhancement02City of Heroes: slow enhancement03City of Heroes: slow enhancement11City of Heroes: slow enhancement15

04: Darkest NightCity of Heroes: end_reduce enhancement04City of Heroes: acc_debuff enhancement05City of Heroes: acc_debuff enhancement15City of Heroes: acc_debuff enhancement17

06: HastenCity of Heroes: recharge enhancement06City of Heroes: recharge enhancement07City of Heroes: recharge enhancement07

08: Shadow FallCity of Heroes: resistance enhancement08City of Heroes: resistance enhancement09City of Heroes: resistance enhancement09City of Heroes: def_buff enhancement11

10: SwiftCity of Heroes: fly enhancement10

12: Recall FriendCity of Heroes: interrupt enhancement12

14: Super SpeedCity of Heroes: run enhancement14

16: HealthCity of Heroes: heal enhancement16

18: Howling TwilightCity of Heroes: recharge enhancement18City of Heroes: recharge enhancement19City of Heroes: recharge enhancement19City of Heroes: disorient enhancement23City of Heroes: disorient enhancement23

20: StaminaCity of Heroes: end_mod enhancement20City of Heroes: end_mod enhancement21City of Heroes: end_mod enhancement21

22: HoverCity of Heroes: fly enhancement22

24: FlyCity of Heroes: end_reduce enhancement24City of Heroes: fly enhancement25City of Heroes: fly enhancement25City of Heroes: fly enhancement46

26: GloomCity of Heroes: accuracy enhancement26City of Heroes: damage enhancement27City of Heroes: damage enhancement27City of Heroes: damage enhancement45

28: Tenebrous TentaclesCity of Heroes: accuracy enhancement28City of Heroes: damage enhancement29City of Heroes: damage enhancement29City of Heroes: damage enhancement34City of Heroes: range enhancement43City of Heroes: acc_debuff enhancement43

30: MoonbeamCity of Heroes: accuracy enhancement30City of Heroes: damage enhancement31City of Heroes: damage enhancement31City of Heroes: damage enhancement31City of Heroes: interrupt enhancement37City of Heroes: interrupt enhancement37

32: Dark ServantCity of Heroes: accuracy enhancement32City of Heroes: heal enhancement33City of Heroes: heal enhancement33City of Heroes: hold enhancement33City of Heroes: hold enhancement34City of Heroes: acc_debuff enhancement34

35: Night FallCity of Heroes: accuracy enhancement35City of Heroes: damage enhancement36City of Heroes: damage enhancement36City of Heroes: damage enhancement36City of Heroes: recharge enhancement37City of Heroes: recharge enhancement40

38: BlackstarCity of Heroes: damage enhancement38City of Heroes: damage enhancement39City of Heroes: damage enhancement39City of Heroes: recharge enhancement39City of Heroes: recharge enhancement40City of Heroes: recharge enhancement40

41: Dark ConsumptionCity of Heroes: accuracy enhancement41City of Heroes: end_mod enhancement42City of Heroes: end_reduce enhancement42City of Heroes: recharge enhancement42City of Heroes: recharge enhancement43City of Heroes: recharge enhancement46

44: Dark EmbraceCity of Heroes: resistance enhancement44City of Heroes: resistance enhancement45City of Heroes: resistance enhancement45City of Heroes: end_reduce enhancement46

47: Soul DrainCity of Heroes: accuracy enhancement47City of Heroes: recharge enhancement48City of Heroes: recharge enhancement48City of Heroes: recharge enhancement48

49: Petrifying GazeCity of Heroes: accuracy enhancement49City of Heroes: accuracy enhancement50City of Heroes: hold enhancement50City of Heroes: hold enhancement50

From level 24 to 30 you will get back the powers you gave up to insert the Stamina line. Just pick the powers that you find you miss the most first. Notice I also put Fly powers in there before level 24. This is because I like to badge hunt and I want Fly for that. Since the lowest PvP zone (Bloody Bay) has a level cap of 25, if I want to fly there, it needs to be in the first 24 powers.

But there's no question of what power to get at level 32. With 3 slots per level starting at level 33 and two slot levels per power level now (meaning you now have two levels of enhancement slots per one level of new powers), you will easily have Dark Servant fully slotted by level 34.

The major point of this ordering is to have your Sneak/TP combo and Stamina as low level as possible with the rest of the powers being the ones I considered critical to get in between. As a level 50, you may find yourself Exemping to catch missed content or to play with friends. When you're low level, you have to put off strong powers for the sake of attacks. However, at high levels, you are only Exemping because you're in a TF, Trial, or team where there are other members to do the damage so your attacks aren't as important.

Play Tips

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