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D3 Powers
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About D3 Powers

My build lets me take some amazing screenshots and Badge hunt very well
My build lets me take some amazing screenshots and Badge hunt very well

All your secondary effects reduce target accuracy so every time you hit something, you make it harder for them to hit you. If that's not enough, you have a specific power that drastically reduces target's accuracy directly. For this reason, you can lock down enemies in a hurry an fight in relative safety.

The most important reason to choose a D3 though is because it is ONLY a D3 Defender who has access to the Dark Blast and Dark Maisma pools. Most Defender Primaries are shared with Controllers and most Defender Secondaries are shared with Blasters. Dark is entirely your own.

Power Pool Recommendations

Read my Power Pools Guide for general information on the pools, but the following are D3 Defender specific issues with power pools.

Remember my Advanced Travel Tips for avoiding travel powers until later levels allowing you to get more regular powers first.

Inherent Powers

Note that in every build, this is my slotting for the three default powers. As a Defender, you won't be close enough to brawl except possible in some situations in the early levels. Either way don't bother with brawl. Sprint is an endurance drain and you don't need it since you have Super Speed (or fly… or both). You will use Rest less and less through the levels, so by the time you need to spend large amounts of money for SOs, don't waste your money on this one.

01: BrawlCity of Heroes: empty enhancement01

01: SprintCity of Heroes: empty enhancement01

02: RestCity of Heroes: empty enhancement02

Vigilance on your Power Effects bar
Vigilance on your Power Effects bar

As for your Archetype power, Defenders get Vigilance. With Vigilance, your powers cost less endurance as your teammates lose life. This is useful because you can have a lot of teammates and any one of them that's skirting death will give you the bonus (theoretically). The idea is that in a pinch, you can go crazy launching powers to try and save your team.

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