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Fire Manipulation
All power sets in CoH have secondary effects. Fire is a simply about damage. Your attacks do damage and the secondary effect is extra damage, usually DoT. Just like with Fire Blast, you aren't worried about slowing, stopping, or controlling anything. Just burning it to ashes.
Ring of Fire
Ring of Fire - Your one and only control power
Score
2 of 5
Summary
Hit a target with it and freeze them in place for a few seconds. Also does fire damage over time.
You have to take it, but it's fairly useful anyway (mostly when soloing. For example, for tough enemies, root them in place with Ring of Fire then drop Rain of Fire (assuming you took Fire Blast as your primary powerset.
Unslotted Strength
186% of Brawl (including the DoT) damage
Slotting
Slotting Priority
> = = = =
Attack standard: 50%+
Meh. Enhance these if you have slots to spare or if you use the power a lot (no on both for me).
Fire Sword
Fire Sword - Strong single target attack, but melee range
Score
4 of 5
Summary
Whip out a sword of fire and beat stuff with it. It can be annoying because of the short animation delay of forming your sword if it wasn't out already, but that can be mitigated with the right combo.
It's nearly as strong as Blaze (from Fire Blast) so it's good to have, but I would focus on other powers first. You'll have plenty of attacks to go around so use this to fill the space when you have room.
Unslotted Strength
549% of Brawl
Slotting
Slotting Priority
> > >
Attack standard: 80%+
Attack standard: 50%+
Attack standard: 30%+
Not deathly important, but slot it if you've already given some attention to End Reduction.
Combustion
Combustion - Better than it looks.
Score
3 of 5
Summary
Longish activation time and it doesn't seem to do much to the enemy so it's no wonder why so many people skip this power. However, I find it to be very valuable in my AoE combo and it's stronger than most people give it credit for at 400% of brawl strength. For the record, that's nearly as powerful as Fire Sword Circle.
Unslotted Strength
411% of Brawl
Maybe taken alone, it doesn't seem that great, but because I had massive AoE combos, Combustion gets slotted well in my build.
Slotting
Slotting Priority
> > >
Attack standard: 80%+
Attack standard: 50%+
Attack standard: 30%+
I tend to only use this once per battle so no need to enhance it.
Fire Sword Circle
Fire Sword Circle - Looks cool, great damage, what's not to like?
Score
6 of 5
Summary
You whip out a fire sword, swing in a circle and land with a fiery blast. There's minimal delay to this power and it looks really damned cool. The only draw-back is that you want to be sure not to use it on too few enemies.
Unslotted Strength
432% of Brawl
Slotting
Slotting Priority
> > >
Attack standard: 80%+
Attack standard: 50%+
Attack standard: 30%+
I tend to only use this once per battle so no need to enhance it.
Build Up
Build Up - Kicking it up a notch
Score
6 of 5
Summary
Just like the same power from a lot of other pools. Increases damage by a bunch and accuracy by a little. It's very short duration so make sure that if you have Inspirations to use or Aim, launch them all first, and BU last.
Damage Increase
200% of Brawl
Two recharges has it coming back fairly regularly. Note that Aim+BU gives a total of 264% increase to brawl strength.
Slotting
Slotting Priority
> |
More than anything, you just want this power to come back more often. Slot recharge before anything. 60%+
Do it if you want, but this power is very low endurance to activate.
You can if you want, but if you've slotted your powers well, the 15% buff you already get from it being unslotted should be plenty.
Blazing Aura
Blazing Aura - For a Tank maybe, but you? Eh...No
Score
0 of 5
Summary
A minor TogglePBAoE that does very little damage in slow tics. It's practically worthless considering that most battles will end before you managed to hit them more than two or three times. It's just not worth the endurance drain.
Unslotted Strength
57% of Brawl per Tic
Consume
Consume - Endurance recovery that you really need
Score
6 of 5
Summary
Firing powerful fire attack after attack followed by endurance recovery and continued attacks… It's hard not to feel god-like. Anyway, it's a fast activating power that drains endurance from enemies surrounding you. Normally for a blaster, this is a problem, but if you use the AoE chains I recommend, it's not. Also, you can't pull the perfect Nuke combo without it (Aim+BU+Inferno (or other Nova)+blue inspiration+consume).
Unslotted Strength
108% of Brawl
The neat thing is that it damages everything around you at the strength of a brawl hit and increases your endurance for each person hit. That's just cool.
Slotting
Slotting Priority
= = |
It's awesome so bring it back as soon as you can: 50%+
Attack standard: 50%+
If you want it to be useful even on just one or two targets, slot 50%+
It's not an attack. Don't treat it like one.
It uses less than 1 endurance point to fire. Don't waste your slots.
Burn
Burn - Hotly debated online (no pun intended)
Score
? of 5
Summary
This power isn't given much credit online and with most such powers, I'm eager to try it and see if it has hidden potential.
Unslotted Strength
830%
Slotting
Slotting Priority
> |
Attack standard: 80%+
Attack standard: 30%+
It already recharges before it can be used again so no need to slot this
Hot Feet
Hot Feet - Haven't used it yet, but I'll let you know when I do
Score
? of 5
Summary
I never got high enough level to play with this power so I'm reserving judgment for now..
Unslotted Strength
Special
Slotting
Slotting Priority
> > > |
Very expensive. Slot as much endurance reduction as you can. 60%+
As much as you can. I say slow before damage because you want to keep them in place while you fry them with other powers: 50%+
It takes a few seconds to come back, but it's not so long you can't use it once per battle easily enough.
It's not a lot of damage so don't worry about buffing it too much.
Doesn't miss. I don't know why you can even slot this.
Summary
Just more damage for you to play with. There's no particular strength to Fire Manipulation so I think that you will mostly end up with this set because you don't like the other sets, because you want raw power, or for a concept character (like Shazel). Of course, that's more than enough of a reason for me