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Jordan Yin’s Builds
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NOTE! This page has not yet been adjusted for IOs and their affect on slotting and builds.

Warshade builds

The first thing you need to understand about Kheldians is that they have such a variety of powers, you’ll be hard pressed to decide how to build one. The recommendations I’m making are a build that I would choose for my style of play. Use the knowledge I give you to choose your own style because Kheldians can be many, many different things.

Level 1 to 24

These levels tend to go fast especially with early travel powers. Start by getting used to your new character’s playstyle and powers. There won’t be much in the way of combos or jaw-dropping moves at first.

01: Shadow StepCity of Heroes: accuracy enhancement01City of Heroes: range enhancement03City of Heroes: range enhancement05City of Heroes: range enhancement19

01: AbsorptionCity of Heroes: resistance enhancement01

01: Shadow BoltCity of Heroes: accuracy enhancement01

02: Gravity ShieldCity of Heroes: resistance enhancement02City of Heroes: resistance enhancement03City of Heroes: resistance enhancement05

04: Gravimetric SnareCity of Heroes: accuracy enhancement04

06: Dark NovaCity of Heroes: fly enhancement06City of Heroes: fly enhancement07City of Heroes: end_mod enhancement07

06: Dark Nova BoltCity of Heroes: accuracy enhancement06

06: Dark Nova BlastCity of Heroes: accuracy enhancement06

06: Dark Nova EmmanationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement09City of Heroes: damage enhancement09City of Heroes: damage enhancement15

06: Dark Nova DetonationCity of Heroes: accuracy enhancement06City of Heroes: damage enhancement11City of Heroes: damage enhancement13City of Heroes: damage enhancement19

08: Shadow BlastCity of Heroes: accuracy enhancement08City of Heroes: damage enhancement15

10: Starless StepCity of Heroes: accuracy enhancement10City of Heroes: accuracy enhancement11

10: Shadow RecallCity of Heroes: accuracy enhancement10

12: Dark Matter DetonationCity of Heroes: accuracy enhancement12City of Heroes: damage enhancement13

14: Shadow CloakCity of Heroes: def_buff enhancement14

16: HastenCity of Heroes: recharge enhancement16City of Heroes: recharge enhancement17City of Heroes: recharge enhancement17

18: Gravity WellCity of Heroes: accuracy enhancement18

20: Black DwarfCity of Heroes: resistance enhancement20City of Heroes: resistance enhancement21City of Heroes: resistance enhancement21

20: Black Dwarf StrikeCity of Heroes: accuracy enhancement20

20: Black Dwarf SmiteCity of Heroes: accuracy enhancement20

20: Black Dwarf MireCity of Heroes: accuracy enhancement20

20: Black Dwarf DrainCity of Heroes: accuracy enhancement20

20: Black Dwarf StepCity of Heroes: empty enhancement

20: Black Dwarf AntagonizeCity of Heroes: empty enhancement

22: Stygian CircleCity of Heroes: end_reduce enhancement22City of Heroes: end_mod enhancement23City of Heroes: end_mod enhancement23

24: Sunless MireCity of Heroes: accuracy enhancement24

Combos

Play Tips

Level 35 Rebuild

Once I hit 34 and did the Repec trial (by the end of which I was level 35), this was my build:

01: Shadow StepCity of Heroes: end_reduce enhancementCity of Heroes: range enhancementCity of Heroes: range enhancementCity of Heroes: range enhancement

01: AbsorptionCity of Heroes: resistance enhancement

01: Shadow BoltCity of Heroes: accuracy enhancement

02: Gravity ShieldCity of Heroes: resistance enhancement

04: Gravimetric SnareCity of Heroes: accuracy enhancement

06: Dark NovaCity of Heroes: fly enhancementCity of Heroes: fly enhancementCity of Heroes: end_mod enhancementCity of Heroes: acc_buff enhancement

06: Dark Nova BoltCity of Heroes: accuracy enhancementCity of Heroes: damage enhancement

06: Dark Nova BlastCity of Heroes: accuracy enhancementCity of Heroes: damage enhancement

06: Dark Nova EmmanationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

06: Dark Nova DetonationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

The only major change in this section is the lack of slots on the first 4 level powers. I found that in the end, the first level powers are just not used that much. The Nova slotting shouldn't surprise anyone.

08: Starless StepCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

10: HastenCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancement

10: Shadow RecallCity of Heroes: recharge enhancement

12: Sunless MireCity of Heroes: accuracy enhancement

14: Shadow CloakCity of Heroes: def_buff enhancement

16: Super SpeedCity of Heroes: empty enhancement

18: Gravity WellCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancement

20: Black DwarfCity of Heroes: resistance enhancementCity of Heroes: resistance enhancementCity of Heroes: resistance enhancement

20: Black Dwarf StrikeCity of Heroes: accuracy enhancement

20: Black Dwarf SmiteCity of Heroes: accuracy enhancement

20: Black Dwarf MireCity of Heroes: accuracy enhancement

20: Black Dwarf DrainCity of Heroes: accuracy enhancement

20: Black Dwarf StepCity of Heroes: empty enhancement

20: Black Dwarf AntagonizeCity of Heroes: empty enhancement

I left Super Speed unslotted because I just don't need the extra speed. I'm using it for stealth, not travel. It's at this point that I realized that a tech like Shadow Blast is a waste of time when Gravity well hits harder and is a hold too. Spend slots on it before any other human form attack. As for Dwarf Step and Antagonize, I just don't see any useful slotting for them. They work fine with no slots unless you really need to be tank-like with your taunts.

22: Stygian CircleCity of Heroes: end_reduce enhancementCity of Heroes: end_mod enhancementCity of Heroes: end_mod enhancement

24: Dark Matter DetonationCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

26: Gravitic EmanationCity of Heroes: accuracy enhancementCity of Heroes: disorient enhancement

28: Inky AspectCity of Heroes: accuracy enhancementCity of Heroes: accuracy enhancement

30: Unchain EssenceCity of Heroes: accuracy enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancementCity of Heroes: recharge enhancement

32: Dark ExtractionCity of Heroes: accuracy enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: recharge enhancementCity of Heroes: damage enhancementCity of Heroes: damage enhancement

35: QuasarCity of Heroes: accuracy enhancement

And finally, no surprises with this either. I have yet to make good use of Inky Aspect, but I expect it will come into its own soon. Either way, there's no point in taking damage from it if you don't hit them so I put 2 Accuracy.

Combos

A really big combo. I didn't capture the Stygian Circle at the end and I did this before I figured out that starting with the Dwarf Mire is faster, but otherwise, this is pretty much how it works. 9.5Mb AVI
A really big combo. I didn't capture the Stygian Circle at the end and I did this before I figured out that starting with the Dwarf Mire is faster, but otherwise, this is pretty much how it works. 9.5Mb AVI


Anyway, that's all the further I've gone with my WS. So far, she sucks in PvP and I expect that the only way to resolve that is to go straight human (which I'm just not going to do on this build). When it comes to PvP, I'm thinking that the Defender-like WS is at a disavantage so you're better off using the Scrapper-like PB.

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